PHASE II: Evaluate variations proof of concept system (including acclimation and re-acclimation protocols) to establish best concept. A protocol for acclimation to the 360 view and re-acclimation to the normal field of view should be proposed and demonstrated on at least one individual. The user should be able to move around within a virtual 3D environment and react to (e.g., identify, turn to, target) artificial objects in the environment. At least two variations of compression fall off from the foveal vision (linear, logarithmic) should be produced. The user’s foveal vision (+/- 5 degrees) should have a resolution and apparent distance that is 1-to-1 with normal field of view. PHASE I: Develop a functional proof-of-concept system capable of providing 360 degree field of view with enhanced symbology in a 120 degree field of view immersive virtual reality display to the user. There has been no rigorous experimentation and research into the effectiveness of 360 degree field of view presentations similar to those that have been conducted in distorted fields of view such as inverted or prism displays. However, these packages do not allow for variations in the compression pattern (e.g., keeping the resolution and distance of objects in the foveal view at those of normal field of view).
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TRANSCAD VIRTUAL REALITY SOFTWARE
Many gaming development software and 3D computer modeling and animation software packages offer ways to increase the field of view. Best fit is defined by factors such as task performance, situation awareness of objects and the movement of objects in the environment, length of acclimation and after effects periods, ability to switch between normal field of view and 360 field of view, and subject comfort and endurance. The exact method of compression (e.g., linear, logarithmic) should be explored to determine the ‘best fit’ for human performance.
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Rather than a linear compression, an algorithm should be developed such that there will be no resolution or distance distortion for images in the fovea (~ +/- 5 degrees off of the center line of sight), and that the remaining peripheral view is compressed to present the remaining 350 degrees. This task seeks to develop visual compression techniques that will display a live, real-time 360 degree sensory visual image in a 120 degree field of view using a virtual reality headset. Some research has evidently demonstrated it is possible for the human to rapidly switch between the different fields of view. There is usually a period of retraining/acclimation that is required to transition to the new field and there is usually a period of acclimation required to return to the normal field of view (negative after effects). Indeed, while theories vary, it appears that the brain is quite capable of acclimating to non-standard visual fields and that humans can perform at the same proficiency using these altered visual fields. Numerous studies in altered or inverted visual fields strongly suggests that the human visual system is limited primarily by the sensors (eyes) rather than the computational mechanism (brain). The human must turn his or her head or body to see anything in the other 240 degrees. Thus, two thirds of the environment is unavailable to the human at any one time.
![transcad virtual reality transcad virtual reality](https://static.wixstatic.com/media/c6a0cb_05ee54beaa1a41b6b22b0a1eb1a8f15a.jpg)
Humans currently use a stereo-optical visual system that is limited to roughly a 120 degree field of view, but they must operate in a 360 degree world. Current limitations of the human body (e.g., limited sensory range and capability, limited retrospective, prospective, and declarative memory, and limited computation) can be overcome using augmentation. The warfighter of tomorrow will have extra-human capabilities that will allow him or her to perceive, evaluate, plan, and respond in manners far beyond those of either humans or machines acting in isolation. OBJECTIVE: To support Warfighter (soldier, airman, commander, etc.) situational awareness and decisive actions through the development of presentation techniques capable of providing 360 degree field of view with enhanced symbology in a 120 degree field of view immersive virtual reality display.Īdvancements in computer processing power and memory, 3D and virtual reality displays, and sensor technology have reached a point that allows for substantial augmentation of the human warfighter. To compile TransCAD, you should use specific version of ACIS and HOOPS.TECHNOLOGY AREA(S): Air Platform, Human Systems In this section, we assume that you already have ACIS and HOOPS license. However, if you are students or educators in university, you can use ACIS and HOOPS freely. Compiling TransCAD requires ACIS and HOOPS of SPATIAL.